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Course Introduction
Course Introduction
Title Slide locked
Title Slide
Accessibility: Creating Choice locked
Accessibility: Creating Choice
Objectives locked
Objectives
Accessibility Challenges
Accessibility Challenges
Accessibility Challenges locked
Accessibility Challenges
Knowledge Check 1 locked
Knowledge Check 1
Diagnosing Opportunities for Accessibility Design Solutions
Diagnosing Opportunities for Accessibility Design Solutions
Introduction: Diagnosing Opportunities for Accessiblity Design Solutions locked
Introduction: Diagnosing Opportunities for Accessiblity Design Solutions
Permanent, Temporary, and Situational Accessibility Needs locked
Permanent, Temporary, and Situational Accessibility Needs
How One Accessibility Design Solution Can Address Multiple Needs at Once locked
How One Accessibility Design Solution Can Address Multiple Needs at Once
What is User Interface (UI)? locked
What is User Interface (UI)?
UI Accessibility Example: God of War: Ragnarok locked
UI Accessibility Example: God of War: Ragnarok
Knowledge Check 2a locked
Knowledge Check 2a
Knowledge Check 2b locked
Knowledge Check 2b
Remember: Accessibility Needs Will Vary locked
Remember: Accessibility Needs Will Vary
Accessibility Research locked
Accessibility Research
Best Practices for Playtesting Accessibility Design Solutions
Best Practices for Playtesting Accessibility Design Solutions
Playtesting Preparations locked
Playtesting Preparations
Playtesting Structure locked
Playtesting Structure
Documenting Observations locked
Documenting Observations
Framing Your Questions Wisely locked
Framing Your Questions Wisely
Knowledge Check 3a locked
Knowledge Check 3a
Knowledge Check 3b locked
Knowledge Check 3b
Conclusion
Conclusion
Congratulations! locked
Congratulations!
Links to Research Resources / Artist Credits locked
Links to Research Resources / Artist Credits
Inclusive Workflow: Implementing Accessible Game Design
Inclusive Workflow: Implementing Accessible Game Design
Inclusive Workflow: Implementing Accessible Game Design
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